Homework

Once you've completed a lesson, one of the best ways to refine your understanding of that material is to help others by critiquing their work. After having done thousands of critiques and having improved immensely over the last few years, I can attest to that myself.

  • 250 Cylinder Challenge

    akira_nyash

    This submission has been submitted for official critique
  • 250 Cylinder Challenge

    MasterGrimface

    This submission has been submitted for official critique
  • 250 Cylinder Challenge

    seebfl

    8:11 AM, Tuesday April 9th 2024
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    Absolute

    11:23 AM, Friday March 29th 2024
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    Fairuz

    12:37 AM, Sunday March 10th 2024
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    jose01jay

    7:51 PM, Thursday February 8th 2024
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    Arantxa

    9:46 AM, Monday February 5th 2024
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    HiNebula

    12:53 PM, Wednesday January 31st 2024
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    kittensmittens

    8:30 PM, Friday December 22nd 2023
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    Mkades

    5:02 PM, Wednesday November 22nd 2023
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    shirleyshirl

    12:56 AM, Friday November 17th 2023
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    StoneFree

    This submission has been marked as complete
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    Isthat0

    This submission has received 1 reply
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    kirowen

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  • 250 Cylinder Challenge

    mozzalexis

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The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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