Questions/Discussions

Take a moment to answer someone's question, or contribute to a discussion, if you have anything to offer.

  • 250 Box Chalenge: Line Weight

    Koutokii

  • How do I critique someone's work?

    Jbj20

  • 250 cylinder challenge too early?

    beebee

  • Gold Badges

    JJ_Anim8s

  • 250 box challenge

    JJ_Anim8s

  • 250 box challenge - purpose of the exercise

    Hirok3

  • Vanishing points for boxes

    beluzajohnson

  • Which side of a box faces the viewer?

    luc10921

  • How do you draw your ellipses?

    avocado

  • Question about Drawing from the Shoulder

    Hadriaxx

  • Is it ok to use your pen as a guide for the 250 box challenge?

    Apoth

  • Should I restart the 250 box challenge?

    patatas47

  • 250 box challenge, bit confused on simple subject.

    LOOKLEFT

  • My big win from Drawbox so far. Shoulder drawing.

    scoobyclub

  • How to draw/identify eye sockets?

    RythmRune

  • Is using the pen as an angle helping tool considered fair?

    Stormlord

  • 250box challenge. Should I extend the drawn line or drawing through the point where I wanted the line to be.

    John

  • Lesson 1: Rotated Box confusion

    JohnRSmall

  • Imgur?

    JohnRSmall

  • 250 boxes. How Making dots and keeping vanishing points in the head at the same time is impossible

    Nastya

This is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.