Questions/Discussions

Take a moment to answer someone's question, or contribute to a discussion, if you have anything to offer.

  • Should I continue drawabox? (Health reasons)

    vers

  • Doing the course on an angled surface?

    Crookedelbow

  • Some doubts

    _OnlyM__

  • Does Lession 5 Benefit anthropomorphic artists?

    Laxes

  • should I be doing texture analysis for the plants L3

    Laxes

  • Lesson 3 and onwards (Cast Shadow/ forms passing through/Texture analysis)

    Laxes

  • Drawbox Series and anatomy and buildings

    77ujc

  • OSU! used to make straighter lines as Beginner Digial-Artist (No-Screen Tablet)

    Laxes

  • Cognitive difficulties (Guess-work)

    Laxes

  • Feelings of Being Obligated to Finish The Course.

    somehotaku

  • Questions about construction/ Contours (Studies/50%)

    Laxes

  • Using External for later lessons?

    Laxes

  • Should I restart Drawabox?

    jtally1234

  • Image host issue

    Deegans

  • Should I pass to lesson 6? (drawing objects) in the middle of lesson 5

    JoseRayberth

  • 250 box challenge - lines come out easier/better in one direction

    Nothingv

  • Shape and Form (Again)

    AgesLABS

  • Pangolin Implicit Texture

    Stulern

  • Badges

    Kidamesia

  • Course Mania

    AgesLABS

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something we've used ourselves, or know to be of impeccable quality. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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