Sketchbooks

Along with Drawabox work, our community members also post other artwork to their sketchbooks.

  • BasilVino's Sketchbook: 1st 100 Boxes

  • Molly's Sketchbook: Zentangle Meditation Wall

  • radityawcks's Sketchbook: Partial Lesson 1 Submission (3 / 10 exercises)

  • 95macaulay's Sketchbook: Partial Lesson 1 Submission (6 / 10 exercises)

  • HeySammie's Sketchbook: Partial Lesson 1 Submission (3 / 10 exercises)

  • Shujo's Sketchbook: Partial Lesson 1 Submission (3 / 10 exercises)

  • AbhijitDebnath's Sketchbook: T

  • Greatshotkid's Sketchbook: Partial Lesson 1 Submission (3 / 10 exercises)

  • Fluffy_boi123's Sketchbook: Partial Lesson 1 Submission (3 / 10 exercises)

  • Matias's Sketchbook: Partial Lesson 1 Submission (3 / 10 exercises)

  • wescott6's Sketchbook: Partial Lesson 1 Submission (3 / 10 exercises)

  • yves_w's Sketchbook: Partial Lesson 1 Submission (3 / 10 exercises)

  • Nasser's Sketchbook: Partial Lesson 2 Submission (2 / 7 exercises)

  • alexxt's Sketchbook: Partial Lesson 1 Submission (3 / 10 exercises)

  • Grechander's Sketchbook: Partial Lesson 1 Submission (3 / 10 exercises)

  • Tuerka's Sketchbook: Partial Lesson 1 Submission (3 / 10 exercises)

  • carsil's Sketchbook: plantumanos...

  • Wolfie_UwU's Sketchbook: I tried to simplify the light and shadow and use shadow to show form. C&C are welcome too.

  • AnjanaBhanushali's Sketchbook: Partial Lesson 1 Submission (3 / 10 exercises)

  • Razorriome78's Sketchbook: Partial 250 Box Challenge submission

This is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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