5:29 PM, Monday January 16th 2023
Thanks for the feedback, especially the piece about the using the outer edge of the ellipse as the foundation. That was always unclear to me.
Thanks for the feedback, especially the piece about the using the outer edge of the ellipse as the foundation. That was always unclear to me.
Here are my revisions. Sorry about how messy the construction is on the cactus, first time attempting forked branches
Ok thanks for the reply. Was in not great headspace while doing the exercise and that came out in the work and how I felt about it. Will soldier on the rest of the revisions after some 50% time
So I just did the leaf exercise half page, and I understand the do not grind policy, but I am wondering if I should redo them.
I know part of it was me getting in my own head. You can literally see the negative self-talk interfering with my ability as I go through the exercise.
I can continue on if that is still the best course of action. Don't mean to bother you just frustrated that I feel like I am getting worse not better.
Hello thanks for the review! I felt like I really struggled with this lesson and fully anticipated revisions. As part of my plant construction pages, am I allowed to redo any of the ones I did in the initial submission or are they supposed to be new subjects. I would be re-doing the ones I felt like I struggled the most with/missed direction on the most: the saguaro and the corpse flower.
I am pretty sure the only thing special about being Patreon track is that you submitted and were approved on official review on Lesson 1. As long as it's the same account I don't see why tiering matters (except getting official review credits faster)
Thanks for the response. Yeah I've sidelined any tree endeavors because I struggle enough with the material as is and just doing constructional drawing and basic Mark making. I don't need to also dial the ambiguity and complexity to 11.
I see what you are saying about the instructions. I got the exact same critique on my lesson from a Patreon critique, which is why I gave it here. I think maybe they should reconsider the language they use because it does seem to incentivize students rushing to get a lot of shapes on these form intersections.
But well done on the revisions. Your forms feel much more solid in both intersection exercises. The extra time you took on each form really shows here.
Next Steps:
Move on to Lesson 3!
This is much better. Your textures look much more three dimensional, and you sausage forms are much more simple. Just be careful not to go overboard on contour lines.
Your form intersections feel much more complete and solid, with more care on each one.
Well done! Marking lesson as complete.
I have not finished Lesson 3 or gotten a critique myself so I don't feel comfortable giving you a critique unfortunately.
Next Steps:
Get a critique on Lesson 3. Less is more with regards to construction and contours. Well done!
No worries. They take some time. Definitely one of the more intense exercises.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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