9:02 AM, Friday November 26th 2021
THANKS MISTER, YOU ARE THE MVP
i still think i need to improve a lot.Still seeing your compliment is really surprise me and make me happy.
Have a good day sir.
THANKS MISTER, YOU ARE THE MVP
i still think i need to improve a lot.Still seeing your compliment is really surprise me and make me happy.
Have a good day sir.
THANKS FOR REVIEWING MY BOXES IM APPRECIATED THIS ALOT
im only use one method through all box is that drawing outside then the inside lines is the last because i feel like if drawing 2 inner line first the out side like still wrong any way so. This is like a sacrifice, the only way i can see is (when drawing those box not now) is that guessing is all the key.
Still i just might need to put more efford though
HAVE A GOOD DAY SIR
OMG I missing 2 images in my phone. Let me update it here, sorry for the inconvenient.
Thank you very much for the critique. You are amazing and i apreciate your detail.
I hope that now i can move on to 250 boxes.
Have a good day sir Lupursian
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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