fluxxxxx

High Roller

The Indomitable (Summer 2023)

Joined 1 year ago

200 Reputation

fluxxxxx's Sketchbook

  • The Resilient (Spring 2024)
  • The Indomitable (Summer 2023)
  • Sharing the Knowledge
  • The Observant
  • High Roller
  • Technician
  • Geometric Guerilla
  • Tamer of Beasts
  • The Fearless
  • Giver of Life
  • Dimensional Dominator
  • The Relentless
  • Basics Brawler
  • Drawing Prompt: The Big Hamster Wheel of Life

  • Drawing Prompt: Royalty, Nobility, and Aristocatcy

  • Drawing Prompt: Khajiit has Wares

  • Drawing Prompt: The Good, The Bad, and the Pugly

  • Drawing Prompt: On the Catwalk

  • 25 Wheel Challenge

  • Lesson 6: Applying Construction to Everyday Objects

  • 250 Cylinder Challenge

  • Lesson 5: Applying Construction to Animals

  • 25 Texture Challenge

  • Drawing Prompt: Everything a Magic Vessel

  • Drawing Prompt: The Annual Parade

  • Drawing Prompt: It's Not Easy Being Small

  • Drawing Prompt: Summer Fun

  • Drawing Prompt: Pirates in Every Age

  • Drawing Prompt: Gambling for Babies

  • Lesson 4: Applying Construction to Insects and Arachnids

  • Drawing Prompt: Serious Situation but it's Muppets

  • Lesson 3: Applying Construction to Plants

  • Lesson 2: Contour Lines, Texture and Construction

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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