4:06 PM, Thursday June 3rd 2021
Thanks a bunch! Your feedback was really good and thorough :D
Thanks a bunch! Your feedback was really good and thorough :D
That's really helpful & insightful.
Thank you very much! :D
I'll try from now on to focus & take my time more with planning & prep.
Thanks Tofu!
Your feedback was really good and through :)
I'll be sure to check back to it each time i'm doing my lesson 2 warmups!
Thanks SCYLLA!
I appreciate the feedback and tips :D
Thank you very much BENJ!! :D
I'll be sure to check back over your critiques for each part as I return to them for warm-ups ;)
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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