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25 Texture Challenge
The Challenge
Studying textures
This challenge revolves around the texture analyses from lesson 2. The only difference is that we are doing 25 rows rather than just one page's worth.
This is actually where the exercise began, as an independent challenge. I ultimately figured it was valuable enough to incorporate it into the main lessons themselves.
While you can watch the video linked here, I do recommend that you go to the texture analysis page and read through it thoroughly. In addition to this, do not plan to complete this challenge in one go. I strongly encourage you to do it in parallel with the other drawabox lessons, completing it one row at a time.
The reason for this is that it will give you the opportunity to process what you're learning and internalize your own discoveries. These aren't things the brain does quickly - it often requires long periods of time away from the task in question in order for the concepts to properly sink in. Grinding away at it simply won't give you that.
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.