0 users agree
5:01 PM, Friday March 31st 2023

Woooow amazing work, I really liked it

5:46 PM, Friday March 31st 2023

Thank you!

0 users agree
6:35 PM, Friday March 31st 2023

First off, I hate you for showing this to me.

Second off, you clearly have a great understanding of color, perspective, and framing, much better than me at the very least. You clearly put a lot of work into art and it shows very well.

Final comment: This art feels like something straight out of a beastiary, what I like most is that you drew it mid hunt, about to catch a prey, and that's what I love seeing most from concept art. Creatures actually doing something and not just staring off into the distance are so much more interesting, and it tells the viewer so much more about what this creature is, it's personality, and it's mannerisms. From what I've seen, the artists that understand this always go the furthest, so keep at it!

If you haven't already, there's a great documentary called Eye of the Beholder, the art of dungeons and dragons that you should check out. They bring on some legends from the 80s that drew for dragon magazine, and they go in depth about this exact topic, dynamic creatures.

0 users agree
10:21 PM, Friday March 31st 2023

Your drawing looks amazing! I love the colours, they really add dimension

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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