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Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.
For now though, here's an idea that might interest you.
Flora is Fauna
Spring has sprung and on the Planet of Flowers, the line between plant and animal does not exist. You have two options. You may design a creature based around a particular plant of your choosing, considering how it moves around, what (and whether) it eats, and how it defends itself from other predators. Remember - plants generally gather their energy through photosynthesis, so consider whether your creature needs the usual assumed elements, like a mouth or a nose.
Alternatively, you might explore how this might impact creatures that traditionally eat or harvest from plants. Bees, for example, might have adapted in a wildly different manner from those here on Earth, if their flowers were prone to... fighting back.

The Science of Deciding What You Should Draw
Right from when students hit the 50% rule early on in Lesson 0, they ask the same question - "What am I supposed to draw?"
It's not magic. We're made to think that when someone just whips off interesting things to draw, that they're gifted in a way that we are not. The problem isn't that we don't have ideas - it's that the ideas we have are so vague, they feel like nothing at all. In this course, we're going to look at how we can explore, pursue, and develop those fuzzy notions into something more concrete.