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Having trouble coming up with something to draw? No worries - while you'll eventually learn how to start from a tiny seed of a thought and gradually nurture it into a complex concept to explore through design and illustration, it's perfectly fine not to be there just yet.
For now though, here's an idea that might interest you.
Flora is Fauna
Spring has sprung and on the Planet of Flowers, the line between plant and animal does not exist. You have two options. You may design a creature based around a particular plant of your choosing, considering how it moves around, what (and whether) it eats, and how it defends itself from other predators. Remember - plants generally gather their energy through photosynthesis, so consider whether your creature needs the usual assumed elements, like a mouth or a nose.
Alternatively, you might explore how this might impact creatures that traditionally eat or harvest from plants. Bees, for example, might have adapted in a wildly different manner from those here on Earth, if their flowers were prone to... fighting back.

The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.