View Full Submission View Parent Comment
1 users agree
9:22 AM, Monday May 17th 2021

Good job for completing level 1

In the rough perspective it seems like you were correcting your strokes. If you mess one up just leave him like that. If your go over another time you only bring attention to the messed up area.

Also i would suggest that you keep drawing ellipses in your warm ups. They need a little bit more training

Next Steps:

Go to 250 box hell :D

This community member feels the lesson should be marked as complete. In order for the student to receive their completion badge, this critique will need 2 agreements from other members of the community.
2:14 PM, Monday May 17th 2021

I agree that you can move on because I think you grasp the core concepts, but I would recommend working on your line making. I am not worried about the elipses missing there target because you still made concise and confident lines. However, in some of your ghosted lines, ghosted planes, and in the rough perspective, you appear to be more focused on accuracy over line making. While many of your lines do achieve this goal (especially in ghosted planes), there are quite a few that the line curves or wobbles to reach the desired point rather than making a confident line that misses the target. There is also several places in which you go back over a line and do it several times. Im not sure if that was by accident when ghosting the line, but it is not something that should be done. Overall, I think you did a good job and can move on to the 250 box challenge, just keep an eye on your linework and work on it in your warm-ups.

9:21 AM, Thursday May 20th 2021

Thank you for your reply! I'll do my best :)

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.