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8:09 PM, Friday November 11th 2022
edited at 8:23 PM, Nov 11th 2022

Hello jpower30, I'll be the TA handling your lesson 5 critique.

Starting with your organic intersections You've done a pretty good job at keeping your forms simple, just that one second from the top on your second pile is getting a bit too wobbly and complex, focus on having your sausage forms feel inflated and heavy for this exercise. You're doing well at wrapping the forms around one another as you pile them up, but watch out for places where you make a "bridge" leaving gaps between your sausages. That tells the viewer that the top form is either weightless, or stiff, and those aren't the properties we're aiming to express here.

You've done well with projecting your cast shadows onto the form below, they're not just hugging the form casting them, which is a mistake many students make. You did contradict yourself a little bit by including a cast shadow we shouldn't be able to see, which I've noted on your work for you here. I also pointed out one form where the contour curves were reversed, and another spot where your contour line should be much more open, considering that form is facing almost directly at the viewer. That very narrow contour line tells the viewer that they are looking more at the side of the form.

Continuing to your animal constructions You're taking care to work from simple to complex and it looks like you're being quite thoughtful and deliberate as you tackle them.

The first things I'm checking for are to see if you're applying the feedback from previous critiques. There are a few places where you're still modifying your silhouette by cutting back inside a form you've already drawn, or extending it by adding single lines. I've marked some of them on your work here with the cuts in red and the extensions in blue. While you are doing this much less than in the previous lesson, ideally we'd want you to avoid this altogether, as it breaks the illusion that what you're drawing is 3d and reminds the viewer that they're looking at a series of lines on a flat piece of paper. Uncomfortable spoke at length about this in your lesson 4 critique, so please refer back to that for a fuller explanation.

I've also marked on the same image where you're not quite using the sausage method as instructed. You want to add the contour curve that defines the intersection between the leg sausages before you attach the additional masses. You also have a tendency to make this curve very shallow, it is unlikely that this would be the case for every joint, so consider each one individually and design the contour curve to reflect how the leg is bending and what angle we see these forms at.

Moving on, I can see that you're working on using additional masses with your drawings. While you're certainly making complete shapes in most cases, they often look more like flat stickers pasted onto your work than convincing 3d forms. This comes down to the shapes you choose to use for them, which often come in from the silhouette of the form they're being added to just a little instead of wrapping around the existing structure. Right now, it appears that there are a lot of cases where you're using contour lines to try and make your masses feel more solid - unfortunately however, this is actually working against you. Those contour lines serve to help a particular mass feel 3D, but in isolation. With additional masses, our goal is actually to make the forms feel 3D by establishing how they wrap around and relate to the existing structure - that is something we achieve entirely through the design of their silhouette.

One thing that helps with the shape here is to think about how the mass would behave when existing first in the void of empty space, on its own. It all comes down to the silhouette of the mass - here, with nothing else to touch it, our mass would exist like a soft ball of meat or clay, made up only of outward curves. A simple circle for a silhouette.

Then, as it presses against an existing structure, the silhouette starts to get more complex. It forms inward curves wherever it makes contact, responding directly to the forms that are present. The silhouette is never random, of course - always changing in response to clear, defined structure. You can see this demonstrated in this diagram.

On this elephant it looks like you built your torso sausage then added a larger ellipse (or ball) to encapsulate his rear end. I know this is how it is shown in the informal elephant demo, and while that demo still has merit, it is a little dated. Uncomfortable is working on an overhaul of the lesson content, in the meantime students getting official critique are getting a sneak peek at more improved methods. While this is a 3d form, it may not be the best solution, as its relationship to the first stages of your construction is a little bit ambiguous. There are also some places where you're trying to build too much complexity from a single mass. I've done a draw-over here for you showing how I might go about adding some of those masses in this case. I started by tracing over your torso sausage, thighs and shoulders in green, before adding more forms, colour coding their order to try to keep things clear. Notice how these forms hug around the shoulders and hips, as well as each other, forming inward curves and sharp corners where they fit together like puzzle pieces. Where there is nothing to press against these masses I've kept them simpler, with outward curves. You'll also note that I'm stretching those masses further along the side of the animal's body, to really get a strong "grip" and avoid the feeling that the masses are just going to fall off the body as soon as it moves.

Instead of focusing your use of additional masses on capturing SPECIFIC bumps or things that break the silhouette and kind of leaving them to sit there on their own, try to think about the "in-between" pieces, as these help inform how all the masses fit together. You can see this demonstrated on another student's work here.

Now circling back to that use of contour lines, while adding lines that don't contribute isn't the worst thing in the world, there is actually a more significant downside to using them in this way. They can convince us that we have something we can do to "fix" our additional masses after the fact, which in turn can cause us to put less time and focus into designing them in the first place (with the intent of "fixing" it later). So, I would actively avoid using contour lines in the future (though you may have noticed Uncomfortable use them in the intro video for this lesson, something that will be corrected once the overhaul of the demo material reaches this far into the course - you can think of these critiques as a sort of sneak-peak that official critique students get in the meantime).

The last thing I wanted to talk about is head construction. Lesson 5 has a lot of different strategies for constructing heads, between the various demos. Given how the course has developed, and how Uncomfortable is finding new, more effective ways for students to tackle certain problems. So not all the approaches shown are equal, but they do have their uses. As it stands, as explained at the top of the tiger demo page (here), the current approach that is the most generally useful, as well as the most meaningful in terms of these drawings all being exercises in spatial reasoning, is what you'll find here in this informal head demo.

There are a few key points to this approach:

1-The specific shape of the eye sockets - the specific pentagonal shape allows for a nice wedge in which the muzzle can fit in between the sockets, as well as a flat edge across which we can lay the forehead area.

2- This approach focuses heavily on everything fitting together - no arbitrary gaps or floating elements. This allows us to ensure all of the different pieces feel grounded against one another, like a three dimensional puzzle.

3- We have to be mindful of how the marks we make are cuts along the curving surface of the cranial ball - working in individual strokes like this (rather than, say, drawing the eye socket with an ellipse) helps a lot in reinforcing this idea of engaging with a 3D structure.

Try your best to employ this method when doing constructional drawing exercises using animals in the future, as closely as you can. Sometimes students feel like it might not be a good fit for certain types of heads, but if you take a look at this banana-headed rhino, you'll see it can be adapted for a wide range of animals.

So for example with this capybara's head I can see you've started with a cranial ball, and carved out an angular eye socket. The contour line coming off the corner of the eye socket tells me that the muzzle is boxy, with a top, front, and side plane. However there is no information in your drawing to explain how the muzzle connects to the cranial ball, and you need to define that relationship.

Overall you're doing quite well but I'm going to need to ask for some revisions to make sure that you can understand and apply the feedback provided, as it looks like you misssed a couple of things from your lesson 4 feedback.

Next Steps:

Please submit 4 pages of animal constructions.

When finished, reply to this critique with your revisions.
edited at 8:23 PM, Nov 11th 2022
11:31 PM, Friday November 11th 2022

Sure, I will work on revisions, thanks.

Quick question - I know I want to avoid subtractive construction (for now), but I feel like it's easy to run into situations where I feel forced to use it (and end up doing it incorrectly). Like on the mountain goat head for example, I drew the box-like shape for the muzzle, then needed to round out the chin. But at the point, I don't know how to do that without just altering the silhouette. I can't add rounded additional forms as that would make the muzzle too bloated.

I also run into this issue a lot whenever I accidentally make a form larger than it needs to be - it can be frustrating. Any advice?

11:41 AM, Saturday November 12th 2022

Hi jpower30,

I do get where you're coming from here. It is possible to round out the chin by adding another form, shown in the rhino head demo I shared with you and also in this tapir head demo. You will need to plan ahead for this, making your boxy muzzle a little bit smaller than what you want the finished head construction to be, so that you can add more forms without the head getting bloated. If you're drawing the whole animal and the head is quite small on the page it's fine to keep things simple, as seen in this demo.

I understand that frustration with forms coming out larger than they need to be. (I've been there!) Some of this comes down to making sure that you're taking as much time as you need to observe your reference, and to plan your construction. Once you've analysed your reference and decided what form you need to draw where and how big it needs to be, use the ghosting method to give yourself the best possible chance of drawing the mark you intend to make at the size you want. Sometimes despite our best efforts we won't make the mark we want to. When this happens, commit to what you have on the page and continue as if the form is correct.

7:12 PM, Saturday November 12th 2022
edited at 2:23 AM, Nov 14th 2022

Gotcha, thanks!

edited at 2:23 AM, Nov 14th 2022
3:54 AM, Wednesday November 16th 2022
9:41 AM, Wednesday November 16th 2022

Hello, thank you for responding with your revisions.

Wow, this is a lot better, great work!

What I observed looking through these:

1- I don't see anywhere where you've cut back inside your forms to alter the silhouette, you're performing actions in 3D.

2- You're applying the contour curve at the joint of your leg sausages correctly.

3 - You're doing a much better job of wrapping your additional masses around the underlying structure.

4 - The forms of your head constructions are fitting together with specific relationships, good work.

I'm going to mark your work as complete, but I do have one more tip for you while I'm here.

You generally do a good job of adding fur to localised areas of the silhouette by designing specific tufts. Where you do decide to add texture across the surface of your construction, like your lion's mane, or your puffin's feathers it would be a good idea to:

1- Keep it sparse, you don't need to draw every feather or tuft of fur. The idea of keeping it sparse in the middle is mentioned here as well as the dissections exercise from lesson 2.

2- If you work implicitly by drawing the shadows between the tufts instead of outlining the tufts themselves, it will be easier to vary the density of your texture.

It's not something I talked about earlier because it's not the top priority for this lesson and I wanted to avoid making your critique too long and overwhelming.

Anyway, you're doing a great job so feel free to move on to the 250 cylinder challenge, which is a prerequisite for lesson 6.

Next Steps:

250 Cylinder Challenge

This critique marks this lesson as complete.
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The Science of Deciding What You Should Draw

Right from when students hit the 50% rule early on in Lesson 0, they ask the same question - "What am I supposed to draw?"

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