View Full Submission View Parent Comment
0 users agree
11:07 PM, Friday May 27th 2022

Hi! I took a glance over your work and I have some feedback to offer you to hopefully better your draftmenship:

  • For the ghosting method practice( the one where you draw two dots and then a line), you should vary the distance between dots in order to create far longer lines. It can help getting used to different and varying lengths of lines and potential application later down the road.

  • For the ellipses portion, specifically the homework where you have to draw ellipses within a frame split into 10 or so smaller frames, try to make the ellipses touch one another and become bigger in size. One way I did this was by drawing the next ellipses on the same circle, even if I began to overlap a little with the other ellipse. Also try to maintain a consistent size throughout each frame to better help with your brushwork and consistency.

  • Lastly, for the rotating boxes I just wanted to point out that having lighter strokes inside the boxes can help in showing how the boxes relate to the vanishing point.

8:51 PM, Tuesday May 31st 2022

Good evening Lublu,

I just come to suggest you that I understand your willing to help but to not give any comment on someone else lesson unless you're has already been criticized.

Don't take it as a critic, it's just a reminder from the Drawabox rules.

Have a good journey :)

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.