7:15 PM, Monday January 25th 2021
Thank you! Especially with the sausage construction, that answers some questions I had. Awesome!
Thank you! Especially with the sausage construction, that answers some questions I had. Awesome!
Oh my gosh, thanks so much!! Honestly I'm usually wondering if I'm doing things right, so it's really helpful to hear that I'm on the right track.
Thanks for overlooking me not quite following directions...I will check them more closely next time.
Thank you, that is all really helpful! I appreciate it :)
Thank you for getting back to me so fast! I'll work on all the points you hit on. That diagram does help...trying to negociate multiple VPs keeps tripping me up, so I'll try to work on that. Awesome!
Thank you so much Rob! That is all really helpful. I will try to work on ellipses during warm ups more, and go back to the rotated box exercise after the 250 box challenge. I will admit that I don't know how I would fix it at this point, but yeah, hopefully that will come. Thanks for calling out the redrawing too, that is a deeply ingrained habit, but it's good to hear that correction. Thanks for the encouragement!
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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