5:19 PM, Saturday July 25th 2020
Thank you for the critique :D Yes, I drew the vanishing points in wrong direction in some of them and realized it later. Now I have a better understanding. Thanks a bunch again :)
Thank you for the critique :D Yes, I drew the vanishing points in wrong direction in some of them and realized it later. Now I have a better understanding. Thanks a bunch again :)
I have redone the ghosted plane exercise but looks like I can't add a new image to my previous post in Imgur. Going on with 250 box challenge.
I think you have to :)
Many many thanks for the detailed critique. It helps a lot. Now I see where I got that ellipses wrong. Another page of practice for sure!
I already started the 250 box challenge and drew half of it. I will check out that tool! It is very helpful to draw varied angles with that.
Thanks again. :)
Many many thanks for this detailed critique! It is very helpful :D I will surely redo the ghosted planes with ellipses and another page of organic perspective. I am very new here and it means a lot for me that someone like you has come up and is helping me out- providing directives! I will try critiquing other submissions too.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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