4:23 PM, Monday April 22nd 2024
Hello DIO,
Hope you are well. Thank you for the feedback, it is super helpful, everything is much clearer now and it will be really handy for the next lesson.
Many thanks!
Paula
Hello DIO,
Hope you are well. Thank you for the feedback, it is super helpful, everything is much clearer now and it will be really handy for the next lesson.
Many thanks!
Paula
Hello ThatOneMushroomGuy, thank you so much for taking the time to work on this review and for giving me some guidance to get better.
I will have a read at the links and put in practice all the comments made.
Have a good one!
Sakitoz
Hey, hello!
Thank you very much for your comments, I have to say that the texture exersice was a bit tough for me. I take notes about this and keep practicing for sure.
Thank you for let me continue with the course..!
Paula
Hello,
Thank you very much for the critique. I also thought that my lines were converging in pairs or not converging sometimes. I will have a look at that.
Thank you for letting me continue with the course!
Have a good one!
Paula
Thank you so much, Rob, for taking the time to review my work. I'm very happy!I will have in mind your comments and work towards this in order to improve ;)
Thanks a lot and have a nice day!
Paula
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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