11:42 AM, Monday July 6th 2020
Thanks a bunch, I'll work on it!
Thanks a bunch, I'll work on it!
Hi Uncomfortable,
Many thanks for the detailed feedback, I will go through it carefully and get to work. Huge thanks for this amazing resource and I hope things are well during these strange times.
Cheers,
Cafe
Thanks a bunch Sven! I will take all this into consideration.
Hi Sluggy, thank you so much for commenting on my work! I am super grateful for this resource and I am enjoying the process. Your criticism lines up with what I thought about my work myself, mainly in that im still getting used to drawing straight lines from the shoulder and catching myself using the wrist when I shouldnt etc. I will try to improve on my line flow as I tackle the 250 box challenge. Thanks again, Sam.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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