Uncomfortable's Advice from /r/ArtFundamentals
gleb_vga's Comments | Check out their posts instead

gleb_vga in the post "The Future of Free Critiques on /r/ArtFundamentals"

2016-09-27 20:40

Indeed I should.) My discovery of DrawABox coincided with a start of a really crazy year. Basically, I've started with lines and such, and, probably, for the first time in my life, I've found that I can get some pleasure in drawing lines. I had real issues with being unable to put any line on paper in a way I wanted to - always askew, or chicken-scratch, etc.. and saw no way to remedy that. Your instructions were refreshingly clear and practical, and that helped to break the block. But then work-life balance went to hell, to the point I barely could find half an hour now and then to ghost a few lines, and the progress stuttered, naturally. Sitll, the aspiration and the thought that I'd still get into the groove helped me to get through that time. And for this, I have to thank you. I think many people find your lessons inspiring in the same way.

gleb_vga in the post "The Future of Free Critiques on /r/ArtFundamentals"

2016-09-26 21:03

Well, I guess it's a good time to finally start submitting homework))

Seriously, though, thank you for all your work so far. And, especially, thank you for not stopping this all completely. I'm happy that my humble donations are helping such an amazing project to stay alive. The whole concept of being able to learn to draw in a structured and practical way is one of the things that kept me going through the last year, personally, and the way you handle the business is truly inspiring.

gleb_vga in the post "An Ongoing Record of Homework Submissions"

2015-12-11 09:01

Pardon me if the following ideas was already considered and discarded, but how about this:

We have two problems here:

1) A random person on the internet, even with best intentions, isn't necessarily good at giving art critique. So we can't just let anyone judge everyone's artwork, as it will devalue the critique and bring chaos.

2)Upbringing people to the status of new teachers doesn't give results. For the simple reason that people, generally, learn to draw to start drawing things they want, not to teach others in turn.

The good thing is, what you do is actually working, people are learning and this subreddit has a steady source of proof of this fact.

What I think is you've probably accumulated quite a collection of homework submissions, especially for the first lessons. That's a good number of drawings accompanied by your own critique, tips, tricks. Maybe the general process of assessing a submission can be generalized to a set of guidelines with examples of what to look out for, applicable tips for common issues and such? Such a guideline may help the people who finished the course to pick up the pace of submission assessment a bit, as it will reduce required time and commitment somewhat. More importantly, it will give the other people new opportunity to provide at least baseline-passable critique to their peers, combining the much-needed benefit of the fresh eye with a set of guidelines supporting the quality of critique content.

It will not be the best critique, sure, but it will have some known value, at least.

gleb_vga in the post "John Park starts an affordable online foundational art program, "Foundation Group""

2015-10-01 09:35

Hi!

To the topic at hand: After reviewing some other options, I still think the DrawABox is quite unique in it's cause and approach. You've clearly put a lot of thinking into making it understandable and well-structured, and it does the trick. Another thing is that you provide a somewhat different perspective on the learning of fundamentals, which is not accessible elsewhere, especially, in such affordable way.

It was a bit unexpected to learn that you were doing professional web development in the past. Encouraging, actually, as I'm taking a similar road - doing web development to keep a steady income, but looking into opportunities to move to game development.

I'm mostly working with front-end, heavy on JS, and do back-end with Python and a bit of PHP occasionally. If you ever need an extra pair of hands with the site, I'll be more than happy to contribute!