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5:25 AM, Thursday March 12th 2020
The organic perspective exercise is the only one I’ve yet to look at, correct? I’ll quickly look through that, and mark this as complete.
So, first things first, I’d like to confirm that you’re placing points down, rather than extending your lines arbitrarily. If you aren’t, you should. Second, I’d like to remind you to not redo lines. This includes extending a line that stops short. Other than that, this looks good. I’d have liked to see some more overlaps, and there’s some slight foreshortening/convergence issues, but these will all be taken care of in your next step. Congrats on completing this lesson, and good luck!
Next Steps:
250 Box Challenge
6:11 AM, Thursday March 12th 2020
Thank you very much.
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.