Lesson 7: Applying Construction to Vehicles

9:55 PM, Thursday January 14th 2021

Imgur: The magic of the Internet

Direct Link: https://i.imgur.com/EckvuL5.jpg

Discover the magic of the internet at Imgur, a community powered enterta...

Dear Uncomfortable,

this lesson was absolutely brutal, and it took forever - I really had no idea what I was in for.

This time I have just one question: When creating perfect squares in perspective with the elipse method, say we make the first square and it holds an elipse with the degree of 50. Will the other square (perpendicular to the first one) hold an elipse with a degree of 40 (for a combined 90)? That's the assumption I've been using throughout this lesson, hopefully it was correct.

Anyways, I'm really looking forward to your critique, as always :).

Best regards,

MisterSpades

2 users agree
10:14 AM, Friday January 15th 2021

So your question actually made for a bit of a conundrum for me, because it's not a presumption I've ever made before. The rules for perfect circles in 3D space always adhered to the simple criteria of a minor axis aligned to the vanishing point perpendicular to the circle's surface, and the contact points aligning towards the other two VPs. That said, logically speaking if a 90 degree ellipse (a perfect circle) is facing the viewer dead-on, and a 0 degree ellipse (a flat line) is facing perpendicular to the viewer's orientation, then logically that should mean that maybe the sum of 90 degrees for that angle is maintained?

Now it's almost 6am (I had a late start on this critiques, and then ended up getting distracted by this conundrum several hours ago, since I decided to take an early peek at your submission), but I think I have an answer. And that answer is no. Or at least, I don't think so.

I analyzed the issue in three different ways, starting with looking at what I had drawn in my Measuring to Scale video. As shown here, the left ellipse has a degree of 38, and the right ellipse has a degree of 52. Add them together and what do you get? 90! So far, things look promising for your theory, but one data point doth not make a rule.

Then I took a couple cubes in Blender and drew ellipses on them, abiding by the two criteria to represent circles on those faces. Here we get 22/52 for the lower one, which wasn't rotated too dramatically to one side or the other, and 7.4/72.5 for one that was rotated more dramatically. Two points against.

Given the fact that here we're working more with the precise perspective of a 3D modeling program, it looks to be pretty much a given that the degree of the two ellipses does not add up to 90, but I had one last idea that would at least in theory, disprove the notion.

We know that a 90 degree ellipse is a circle, and that it would also have a surface that was facing the viewer head-on. If it were to sit on the face of a box, that box would be drawn in 1 point perspective, due to its alignment with the viewer. Based on your theory, this means that the ellipse drawn on the side plane of the box would be 0 degrees - basically meaning we wouldn't see any face for it at all. But that unfortunately would break the rules of perspective - since that face would be converging towards a vanishing point. We'd only get that 0 degree ellipse if there was absolutely no foreshortening whatsoever.

As shown here, given my little test, I ended up with a side ellipse with a degree of 14.

Now while that tells us that your 'rule' doesn't work in every situation (or even most situations), it doesn't mean it's a complete loss. Due to the need for sleep, I can't pursue this any further, but I can leave you with this:

There is one circumstance in which your rule does work in the 1 point perspective test - if there is no foreshortening at all. And that makes sense, because you were working off the 90 degree relationship in 3D space. But we're working in 2D space, where the way we see things is subject to the focal length of the viewer's "camera" lens. So is there a missing variable that allows us to find the "sum" angle of two perpendicular ellipses' degrees? Ellipse1 + Ellipse2 = 90 - X, perhaps? Or more likely = 90 * X...

Anyway, that's far too much math for one night. Let's get to your critique. To put it simply, your work here is fantastic. You've ended this course on a ridiculously high note. There are a couple things I could point out - for example, this tractor's front wheel being lopsided, the fact that the quad bike's handlebars not being taken into consideration for the main enclosing box, or the somewhat sporadic use of form shading despite lesson 2 mentioning that it should not be included in this course.

In truth, none of those things really matter. What you've demonstrated here are all the qualities that stand as the backbone of this course:

  • Incredible patience and tenacity. While they weren't the most time consuming drawings I've seen from students, they're definitely up there in the top 5, and regardless, you've shown the willingness to touch it out through a drawing, committing only the best of your ability and to demonstrate the peak of what you are currently capable. Doing one or two 4+ hour drawings would be impressive, but you clocked in a bunch. Consider me humbled.

  • Your capacity for spatial reasoning is spectacular. You've constructed these vehicles to be believably solid and heavy beasts, and you've done so with apparent ease. And to think that when you submitted your Lesson 2 work, you didn't even attempt the intersections themselves until you were forced to with a revision. Now you're marking out those relationships between your forms as though you were merely tracing upon their shared surfaces.

  • Hesitating in the face of the intersections back in Lesson 2 was understandable, but it did show a lack of confidence. Confidence is important, both when it comes to how we draw, as well as how we approach every task. Here you've shown immense confidence - the capacity to jump into a difficult construction and figure your way out of it, knowing either that you can, or that if you fail, there'd be nothing lost (except maybe some time).

I could go on, but I think you get the point. You've captured here precisely what I aim to provide, and while I know for a fact that the vast majority of it was earned through your own hard work and toil, I can be proud to have played some small role.

So, with that, I will go ahead and mark this lesson - and with it, this course - complete. Congratulations.

This critique marks this lesson as complete.
3:33 PM, Friday January 15th 2021

Hey, thanks for the critique! And also thanks for pouring so much energy into answering my question - I really had to stop myself from getting distracted by tangents such as this one, otherwise I would be doing this lesson for a year.

And your comments about my work mean a lot to me, especially since they are coming from you. Reading this critique felt better than sex.

This course as a whole was probably my favourite learning experience in my life. It taught me more than just construction and perspective. It taught me patience, persistence and the importance of giving whatever I'm doing my best attempt. I also came to realize just how important it is to put pen to paper and play around with the concepts that were presented to you - this is where the actual learning takes place, not reading about theory (although that has its place too).

So your role in my progress was not small at all. In fact, I consider you a mentor and always will. Your philosophy on drawing and learning is something I inherited (for the most part) and is now a part of me. I am very grateful for that.

This course is an absolute gem - myself and the whole community are in your debt. You can be sure that I will recommend it to fellow artists for as long as it exists.

Anyways, I'm saddened to say goodbye, but may our paths cross again someday!

All the best to you and good luck on your future projects,

MisterSpades

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
PureRef

PureRef

This is another one of those things that aren't sold through Amazon, so I don't get a commission on it - but it's just too good to leave out. PureRef is a fantastic piece of software that is both Windows and Mac compatible. It's used for collecting reference and compiling them into a moodboard. You can move them around freely, have them automatically arranged, zoom in/out and even scale/flip/rotate images as you please. If needed, you can also add little text notes.

When starting on a project, I'll often open it up and start dragging reference images off the internet onto the board. When I'm done, I'll save out a '.pur' file, which embeds all the images. They can get pretty big, but are way more convenient than hauling around folders full of separate images.

Did I mention you can get it for free? The developer allows you to pay whatever amount you want for it. They recommend $5, but they'll allow you to take it for nothing. Really though, with software this versatile and polished, you really should throw them a few bucks if you pick it up. It's more than worth it.

This website uses cookies. You can read more about what we do with them, read our privacy policy.