2:01 AM, Wednesday March 6th 2024
Thank you so much again for the feedback.
If it's not too late, may I ask for some pointers on texture? I think I'm starting to grasp the concept (i.e. cast shadows), but something that continually throws me off are:
1) How do I determine where the light source is coming from? The reason for this question is if I look at a plant reference where say sunlight or light is hitting it full on, how do I begin approaching drawing cast shadows when there are literally no shadows?
2) This is sort of tied to the first question, but I have an easier time conceptualizing cast shadows when the surfaces are super spiky and have protrusions (reason being that they cast very obvious shadows). But when surfaces are a bit smoother (like the surface of a leaf) where there are very slight grooves and bumps, how do you determine where the shadow is cast?
Thank you!