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9:24 AM, Saturday January 2nd 2021
thank you, i suppose my guesses for the parallel lines are just way off and demand more practice
5:16 AM, Saturday January 2nd 2021
Hey Blippy,
I think the issue with the organix perspective exercise for you is that you didn't converge your parallel lines. That's how the Y affects the box. The way you've drawn a lot of them, they look isometric, as if they're not seen in 3d perspective.
Also I think you could swork on your confidence / smoothness with your lines and ellipses.
Otherwise I think things look good! Hope that helped!
Next Steps:
Move on to the 250 box challenge; Uncomfortable explains convergence there. Good luck!
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.