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9:22 AM, Thursday April 30th 2020

There isn't much variation in the angle of viewing your boxes, page 4 has the nicest variation of all your pages. If you have trouble thinking of angles you can play around with this. In addition, it's suggested to draw bigger boxes, usually 4 or 5 boxes per page, you can focus on the individual box better that way.

Next Steps:

I suggest drawing 10 more boxes, with 4-5 boxes per page and trying some alternate perspectives to get the most out of this challenge. Good luck!

When finished, reply to this critique with your revisions.
4:05 AM, Sunday May 3rd 2020

I needed something like that in the link!

Thank you

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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