This website uses cookies. You can read more about what we do with them, read our privacy policy.
3:21 AM, Monday March 28th 2022
I award you bonus points for extreme resourcefulness! I bet no-one else thought to use a fish head in their kettle. Absolutely original. I applaud you.
11:01 AM, Monday March 28th 2022
Hey thanks man, your teapot is pretty neat too!
8:11 PM, Monday March 28th 2022
Thanks
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.