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12:11 PM, Sunday May 10th 2020

I wondered about this myself, then decided I was overthinking it. So I made a basic separation: 50% goes towards learning, 50% to everything else. So whether I'm doodling or working on a project, any activity that isn't explicitely about learning technique, theory or soft skills goes into the other half.

I'm not great yet at enforcing this, but there is already more structure to my learning than I've had before. I figure it's best to throw as much time as you reasonably can to learning, because once you have success you'll struggle to find time to learn. And the 50/50 rule seems very reasonable, at least this early in my development.

12:41 PM, Sunday May 10th 2020

Yeah that's how I approached it as well. But then thoughts like "I'm doodling but I repeat same doodles trying to see how I can improve them. So what am I doing now..?" made me write this post. Uh

Thanks though

8:19 AM, Monday May 11th 2020
edited at 8:20 AM, May 11th 2020

Well, doodling is not a single activity. You can doodle for different reasons. When I do character design, I doodle characters towards some basic descriptions. If I'm trying to construct a scene, I doodle different compositions.

Likewise, you can doodle for educational purposes. But then I think it should be focused and with specific outcomes in mind. For example, I'm working on basic shapes, so I might doodle for 30 minutes using basic shapes as my foundation. But if I deviate and just doodle anything, I'd miss the point. Also, if I doodle while watching TV, that isn't focused and thus also misses the point.

So, whatever the activity, I want to to be focused on an educational need and with an outcome that brings me closer to that need. It's not about repetition. If the activity doesn't fit into that description, it belongs in the other 50%.

edited at 8:20 AM, May 11th 2020
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