View Full Submission View Parent Comment
5:44 PM, Tuesday March 31st 2020

https://imgur.com/a/fGCLETI

Thank you for your critique. I appreciate your time and input.

I wasn't sure if I had to reply to this with the 3 pages + the 250 box challenge, or only the 3 pages I failed to do the right way.

I went back and re-read the instructions and I truly missed the whole "2-3 frames on one paper" part for these exercises. Whoops.

This time I was more patient with organic perspective exercise and enjoyed it more.

Thanks again.

1:55 AM, Wednesday April 1st 2020

You are welcome!

The 3 pages are good. Now you should move on to the 250 box challenge to improve your boxes. It's going to be huge grind but persevere! It's worth doing!

Next Steps:

Move on to the 250 Box Challenge.

Do ellipses in planes and table of ellipses as warm ups during the challenge and future lessons.

This community member feels the lesson should be marked as complete, and 2 others agree. The student has earned their completion badge for this lesson and should feel confident in moving onto the next lesson.
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.