2 users agree
9:12 PM, Wednesday March 18th 2020

Really excellent work. I'm going to keep this brief, as I'm trying to get as much feedback out to people as I can, and there's nothing of note to call out here. Your lines are confident and well controlled, and you're demonstrating excellent use of the ghosting method. Your ellipses are similarly even and smoothly shaped, and are clearly making solid use of the ghosting technique as well to continue to be accurate without getting stiff or rigid. Your boxes follow the instructions to the letter, and even your rotated boxes were very well done. Your organic perspective boxes are a great start, and while as expected of everyone there's room for improvement with this, that's totally normal.

Next Steps:

Move onto the 250 box challenge and keep up the great work.

This community member feels the lesson should be marked as complete, and 2 others agree. The student has earned their completion badge for this lesson and should feel confident in moving onto the next lesson.
9:30 AM, Tuesday April 28th 2020

thank you.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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