250 Box Challenge

6:33 AM, Wednesday June 23rd 2021

250 box challenge - Google Drive

250 box challenge - Google Drive: https://drive.google.com/drive/folders/1CvlqLWS6YNqZzWbHsUBX-jk6mw81jyfH?usp=sharing

https://drive.google.com/drive/folders/1CvlqLWS6YNqZzWbHsUBX-jk6mw81jyfH?usp=sharing

Hello, this is my 2nd submission since the first one was attached with an Imgur link that has shuffled pictures inside. I only noticed this error today, but I finished the challenge on June 9, 2021.

Overall, this was definitely a tedious and difficult process but well worth it. I had two problems during the process but I more or less resolved them. The first was adding the back corner of the box and the second was adding the outline of the box. I could see both problems gradually fade away but the second one still sticks out until today. When I superimpose my lines, it tends to go in the opposite direction of where I intended it to be (even with ghosting), so my boxes look like they have lines sticking out. Though I believe that it will look cleaner over time with practice :D

I appreciate your time and effort to critique my work and I will gladly take advice!

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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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