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6:28 PM, Monday November 2nd 2020

This is looking much better, and you're clearly more mindful of the behaviour of those lines as they extend into the distance. I'll go ahead and mark this challenge as complete.

Next Steps:

Feel free to move onto lesson 6.

This critique marks this lesson as complete.
7:08 PM, Monday November 2nd 2020

Oh man you just made my day!!! Boom. You probably have alot of students but I remember us having a conversation awhile back when I had to start over when moving to official. FINALLY caught back up and it feels amazing.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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