1:32 AM, Wednesday June 8th 2022
Oh dear, I didn't realize this had been submitted for official critique. My bad, please ignore this critique
Oh dear, I didn't realize this had been submitted for official critique. My bad, please ignore this critique
It's all good I made 1 post, and at that time I wasn't subscribed to the patron. Then half an hour later I decided to get the patron subscription and made another post this time with the official critique. So, I might have confused you there sorry! But, I'm very thankful for your response and yes I did used a ruler for the faces of the boxes, I should have been more careful. Thank you so much for critiquing!
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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