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9:24 AM, Thursday February 16th 2023
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Arrows: First 2 pages have non-confident lines, third page is way better. Line weight is too thich - when 2 lines overlap just slighly darken the one thats on top. Thickness of arrows is also varying too much (it should be smaller thickness for part further away and bigger for part nearer the viewer.
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Contours: some ellipses are like 3+ go overs - should be 1-2 at most (its fine to do more in air hovering above paper). Also ellipse degrees do not wary (as 'sausage' turns in space all parts are at different angle to viewer so ellipses will gradually change in degree - i.e. get more narrow or wider)
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Textures: It feels like you rushed this one a lot - draw big sausages so it's easier to draw textures.
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Form intersections: some forms are a bit skewed but overall it looks OK, intersections are bad but it's still fine at lesson 2 (as it's hard + this exercise will be given in future lessons)
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Organic intersections: lines look a bit jagged and unconfident + a lot of shadows are missing/wrong, though you did get the hardest part - piling forms - right.
Overall I think it's good work - I will still request revision for some exercises to make journey ahead smoother.
Next Steps:
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1 Page of arrows with smoother lines that show arrows going further away and other ones closer to viewer
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1 Page of contours where ellipses vary in degrees
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1 Texture analysis line where you really take time to analize and don't rush
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1 Textured sausage of large size (~1/3 of page) where you really take time to analize textures and don't rush
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1 Pile of sausages where lines are smoother and confident and shadows & cast shadows show the floor + forms roundness its casting on
11:07 PM, Thursday February 16th 2023
Revisions exists inside a folder inside the folder it self https://drive.google.com/drive/folders/1-AU5Ivqnh3mEIa7I_ICOztKaJ1JNOvCZ
8:48 AM, Friday February 17th 2023
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Arrows: it shows depth better now, not smooth though, focus more on those in warmups, try aiming for smooth lines
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Contours: again lines not smooth, but you got the concept right
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Texture analysis: looks OK now
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Dissections: looks way better, but still some things to improve here:
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hairy texture only shows hairs breaking contour on one side and it breaks contour evenly (as form wraps around some smaller ones should be visible from behind), other side should be similar
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Try doing following textures for warm ups: 1) cow/tiger or other animal flat pattern (its flat, so you need to show wrapping around by curving it/changing scale as it nears the edges. 2) scales/feathers - it has a lot of protruding forms, so good for breaking contour + vary the scale and orientation of scales/feathers as they approach the edge.
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Organic intersection - I don't think you got shadow part yet, it does feel like surface they-re lying on is flat which is an improvement, but shadows they cast onto other forms feel too short - remember shadow wraps around form it falls onto.
Next Steps:
I think you can move on, just don't forget daily warm ups
The Art of Brom
Here we're getting into the subjective - Gerald Brom is one of my favourite artists (and a pretty fantastic novelist!). That said, if I recommended art books just for the beautiful images contained therein, my list of recommendations would be miles long.
The reason this book is close to my heart is because of its introduction, where Brom goes explains in detail just how he went from being an army brat to one of the most highly respected dark fantasy artists in the world today. I believe that one's work is flavoured by their life's experiences, and discovering the roots from which other artists hail can help give one perspective on their own beginnings, and perhaps their eventual destination as well.