Lesson 1: Lines, Ellipses and Boxes

2:48 AM, Sunday January 31st 2021

Draw a Box; Lesson 1 - Album on Imgur

Direct Link: https://i.imgur.com/clBxqwU.jpg

Discover the magic of the internet at Imgur, a community powered enterta...

Finally finished lesson one. Appreciate any feedback.

2 users agree
7:25 AM, Sunday January 31st 2021

Hello I'll review your lesson one for today.

Starting off with your superimposed lines, it looks good. You're going back to the same point, drawing confident lines, and fraying is natural. Your ghosted lines are looking really straight and confident; not anything to worry about there. There's good accuracy between the points as well! The lines seem to stay pretty accurate and confident with your ghosted planes.

Your Table of Ellipses are doing well making sure to fit within the bounds, as well as getting that circular shape, but try to get into the habit making sure you round them at least two times completely. It was a problem you seemed to have fixed, but I'll mention this anyways. You want to make sure that you're making two full rounds to get maximum correction on the ellipse. Making a round and a third doesn't really show if you perfected the circle or not. For ellipses in planes, ellipses stay within the planes and are having a strong and confident form. Your funnels are done well. They stay symmetrical on both sides of the ellipse, and are confident. They also fit snug within the space.

Plotted perspective has nice understanding vanishing points. You also show nice line weight. You used a good amount of overlap too. In rough perspective you show a strong sense of understanding how you're supposed to trace back to the vanishing points. The rotated boxes are good. You got your full rotation and it seems you understand how boxes move in 3-D space. Except you forgot to do the boxes of the four corners. Your organic perspective has good rotation. There is solid change in your initial Y and change in perspective. You used overlap as well. THe line weight does seem a little scribbly though, and I also see attempts to fix broken lines. In quite a few areas it looks like you are attempting to fix some wobbly or inaccurate lines, and that is a bad habit to get into. It ruins a lot of the reason we use pen. If you make a mistake, commit to it!

Read below for revisions please and Ill mark you as complete!

Next Steps:

All I really ask is you just make an attempt at those 4 corners for the rotated boxes. They're really crucial in understanding 3D space. Even though you seem to have a hang of it, just complete that part of the exercise and shoot me a picture!

When finished, reply to this critique with your revisions.
11:46 PM, Sunday January 31st 2021

Thank you for the feedback, here is my revised homework.

https://imgur.com/a/AyyB8AL

6:41 PM, Monday February 1st 2021

Awesome, I think youre good for the 250 box challenge.

Next Steps:

Just practice some of the exercises, like ellipses or planes, or anything that targets towards what you need to improve, as warm-ups before every session of doing boxes.

This community member feels the lesson should be marked as complete, and 2 others agree. The student has earned their completion badge for this lesson and should feel confident in moving onto the next lesson.
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.