View Full Submission View Parent Comment
10:02 PM, Tuesday May 12th 2020

Please post them as a reply to this comment

Next Steps:

Post them here please

When finished, reply to this critique with your revisions.
6:24 PM, Wednesday May 13th 2020
12:47 AM, Thursday May 14th 2020

These are looking good. You have solid lines and your perspective is developing, with some diverging lines going on (near planes smaller than far planes), but as you move on to the box challenge those things will improve. Your compositions have a good exploration of 3d space as you have distinct separation of fore, mid, and backgrounds by appropriately scaling your boxes. Additionally as you overlap your forms it indicates to the brain that the forms are occupying the same space which helps sell the illusion of 3d space on the sheet of paper. Overall good job here and I'll be marking your lesson as complete.

Next Steps:

Next step is the 250 box challenge.

This critique marks this lesson as complete.
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.