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2:32 PM, Monday May 24th 2021

So this is an issue that's quite present throughout the second page especially, but if you take a look at this specific crop, you'll see how your shadows stick to the silhouette of the forms that are casting them, basically behaving just like line weight.

What you said yourself - that the sausage above would cast a shadow on the sausage below - is correct, but that isn't reflected in how you're drawing those cast shadows. You need to be willing to allow the cast shadows to fall a greater distance when necessary, as shown here.

3:56 PM, Sunday May 30th 2021

Thank you very much for helping me understand this. The illustration that you shared made the concept click for me. Thanks again and all my best wishes to you.

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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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