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8:11 PM, Monday May 4th 2020

This is definitely an improvement over before. I'm pleased to see that your minor axis corrections are considerably more accurate, and that as you've worked through the set, the ellipses in your cylinders have gotten more accurate as well.

To your question about feeling like you need to practice more freehand ellipses, you're giving me the impression that perhaps you haven't been continuing to practice the exercises from previous lessons as part of your regular warmup routine. You are expected to be doing so, as described back in Lesson 0. The few pages we do in the lesson are not intended to develop any kind of mastery. Instead it's just to give us a body of work we can use to assess what you do and don't understand, so corrections/advice can be offered before you continue to do those exercises on your own.

Now, as you move forwards you'll find that starting with Lesson 6 we encourage students to pick up ellipse guides - at the very least, the master template listed here (a full set of ellipse guides can get pretty expensive, whereas the master template has limited size options but a full range of degrees, which is good enough for most of our purposes here). This is because drawing ellipses is hard, even for those who've continued practicing them alongside the rest of the lessons. Since the last few lessons rely on them a great deal and themselves are complicated, the use of an ellipse guide can help us to focus on the new things we're learning, rather than being distracted with the things we've already been over. Definitely consider picking one up.

I'll go ahead and mark this challenge as complete.

Next Steps:

Feel free to move onto lesson 6.

This critique marks this lesson as complete.
12:33 PM, Friday May 8th 2020

Thank you so much for the response.

I usually did the line and boxes for the exercises so yeah I think I didn't give ellipses many credits for practice. I guess I should mix it up before doing anything else.

Now as I'm going more and more complicated object drawing, I want to draw some human bodies. I've tried some(cheap) tuition for it but they were drawing them flat or drawing silhouette for their bodies. I want to make use of 3D drawing techniques that I learned from drawbox. any recommendations for starting out drawing human bodies?

From your drawbox recommendations is Proko channel, site good to start out figure drawing?

5:30 PM, Friday May 8th 2020

Proko is indeed a good choice (which is why it's listed in the recommendations), though I wouldn't disregard any source purely because their approach doesn't necessarily seem to mesh with Drawabox initially. Drawabox is not about teaching you a set of techniques you'll use while drawing. It's about teaching your brain to understand the things you draw as existing in three dimensions. Constructional drawing is itself just an exercise to help achieve that goal. While you can employ constructional drawing while drawing as a technique, that's not the goal here.

Personally, the way I was taught figure drawing (I took an in-person course), we started by focusing on how to draw a 2D mannequin to better understand all of the proportions and measurements involved in the body. From there we later learned to take that 2D mannequin and turn it into a three dimensional one.

Whatever course or program you choose to use, don't second guess them. You choose to invest your trust into an instructor, and once you do so, you follow their instructions and see it through. At the end you'll be able to assess what of their teachings were valuable and what was misguided - but you'll only really be able to speak to that once you see the course as a whole. That's not something you can do at the beginning.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
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The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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