Partial Lesson 1 Submission (4 / 10 exercises)
6:06 AM, Saturday October 30th 2021
This album contains the funnels,rotated boxes, ghosted lines and plotted perspective HW assignments. Please give me a some feedback on them. Thank you.
As he said in the lesson, you have to be careful to rotate the boxes and not make them converge in the same vanishing point.
At the bottom right you managed to give that sensation of rotation, try to repeat it also in the other boxes.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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