View Full Submission View Parent Comment
2:45 PM, Friday November 18th 2022

Thank you so much for your review. It was very insightful. I will take your advice to heart and commit to it while doing further lessons.

Here is the link for the revision exercise:

https://imgur.com/a/0Qg10Lg

12:02 AM, Saturday November 19th 2022

Well done! I will mark your lesson as complete, don't forget to keep doing these exercises as warm ups!

Next Steps:

Onto the 250 box challenge, you got this!

This community member feels the lesson should be marked as complete, and 2 others agree. The student has earned their completion badge for this lesson and should feel confident in moving onto the next lesson.
3:12 AM, Saturday November 19th 2022

Thanks a lot! Will do.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.