25 Wheel Challenge

6:46 PM, Tuesday August 10th 2021

BananaJoe: 25 Wheels Challenge - Album on Imgur

Direct Link: https://i.imgur.com/rDNUuBA.jpg

Discover the magic of the internet at Imgur, a community powered enterta...

Hello boss,

I found out about the trap you laid for us during the first few wheels I had done... but even than I got repeatedly caught. Trying to differentiate between the form shadows and cast shadows and mainting a coherent silhouette is really hard. I won't flagellate myself but I am not happy with my understanding of this concept.

Especially the last wheel gave me a hard time since the direct sunshine in the reference caused strong cast and form shadows and also the silhouette is very bumpy. Would you be so kind and tell me how you would approach the last wheel? The reference is at the end of the submission.

Thank you very much for your critique.

*I have only a limited ellipse templates set and a master template so sometimes I had to use a same angle for the front and back ellipse or dramatically different ones

*I used an ellipse template and ruler for the first minor axis the rest I free handed - I was not sure if the french curve is OK for this challenge

0 users agree
1:54 AM, Wednesday August 11th 2021

Honestly your awareness of 'the trap' definitely helped quite a bit - though there are some ways where your approach can still be improved. As a whole though, your work came out quite nicely as far as what I expect for this challenge.

Starting with your construction, you're doing a great job of tapering the ends of the wheel form (rather than just drawing a basic cylinder) to capture the illusion of an inflated structure. Most students here will generally just be working with a master ellipse template, so I don't expect a ton of flexibility, and what you had on hand definitely was enough for the purposes of this challenge. You are correct about the french curve - each tool has its purpose, and a french curve's is not to create ellipses.

I'm pleased with the patience and care with which you approached laying out the rims/spokes of your wheels as well - spacing them out evenly can be very challenging, and while upon close inspection there's a few that are a little off, you can't notice them at a glance, and that's generally what I'd consider to be plenty good enough. You've also played with a lot of variety here, which is always good to see.

So, getting to the matter of texture, I am very pleased to see that you did make a clear effort to work implicitly, to work with cast shadow shapes, and to resist the temptation to outline your textural forms and apply constructional techniques to such things - even if it was at least in part because you'd seen my critiques to others who had fallen in those traps. Learning from the mistakes of others is as valuable as learning from our own, in many cases.

There are however some ways in which you did not actually use cast shadows, but rather ended up using form shading instead. It's not all the time, but the fact that you end up jumping between them suggests that you're doing it unknowingly.

The easiest way to point this out is by actually outlining some of your textural forms as shown here. When the filled area is the side face of the textural form, that's form shading, because it's that surface getting darker from being turned away from the light source. Cast shadows are always entirely separate shapes that go on the surrounding surfaces, defining the relationship between the textural form and the given surface. Here's a diagram demonstrating the difference.

On the opposite side of that wheel, you're more likely to do it correctly - so it's just a matter of being more conscious of where you're putting that filled shape.

As for your question about that image at the end, what I just explained more or less goes over how I would tackle this - but I think there's something I should also clarify. The lighting in your reference isn't actually important, because we're not really trying to replicate it. The lighting in the reference instead makes it easier to understand the nature of the textural forms, so that we can then consider them in relation to our own invented light source in order to figure out where the cast shadows go.

Of course, usually that invented light source can be positioned in the same location as the one in the reference, but it's a matter of thinking about it in these steps - use the reference as a source of information, then solve the spatial problem based on what you know of 3D space.

Anyway, your challenge has indeed been done quite well, so I'll go ahead and mark this challenge as complete. Keep up the good work.

Next Steps:

Feel free to move onto lesson 7.

This critique marks this lesson as complete.
12:44 PM, Wednesday August 11th 2021

Thank you for the critique and the example, I definitely underestimated the complexity of designing the cast shadows, it actually demands a lot of 3D thinking. I will try to do it correctly in Lesson 7.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
Pentel Pocket Brush Pen

Pentel Pocket Brush Pen

This is a remarkable little pen. Technically speaking, any brush pen of reasonable quality will do, but I'm especially fond of this one. It's incredibly difficult to draw with (especially at first) due to how much your stroke varies based on how much pressure you apply, and how you use it - but at the same time despite this frustration, it's also incredibly fun.

Moreover, due to the challenge of its use, it teaches you a lot about the nuances of one's stroke. These are the kinds of skills that one can carry over to standard felt tip pens, as well as to digital media. Really great for doodling and just enjoying yourself.

This website uses cookies. You can read more about what we do with them, read our privacy policy.