250 Box Challenge
4:38 AM, Thursday February 2nd 2023
I think I’ve learned quite lots here, from very bad boxes to cute ones. Looking forward to starting Lesson 2.
Any feedback/critique would be appreciated tyty.
you improved a lot, good job! - this challenge is tough.
Your main mistake (in latest boxes) is converging lines in wrong direction (i.e. box 246) - which makes it not a box but a wedge.
you're probably fed up with boxes, but still do some as warm up sometimes - like rotating a single box - as you will revisit boxes in future lessons.
Next Steps:
Lesson 2
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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