Lesson 1: Lines, Ellipses and Boxes
2:52 PM, Thursday August 27th 2020
Hello.
Thank you for looking at my work.
:v)
Hello!
Your lines look really good, although a lot of them are kind of curvy. Remember to draw from your shoulder and to rotate the page as much as you need to: maybe you need to find out in what angle you work best so the lines end up being more straight.
The ellipses look fine too, but there are some wobbly ones: try to prioritize confidence over accuracy right now, and for that you have to ghost the ellipses until you feel confident enough to actually draw them.
The perspective exercises are great! Just remember that you can add some lineweight on some of the lines of the boxes, so they don't get confused with the others and so you can emphasize wich side is closer to the viewer.
Good work!
Next Steps:
250 box challenge! And remember to do some of these exercises as warm ups. Good luck!
Besides having some wobbly ellipses(remember to focus on confidence then worry about accuracy) your work is good.
Real good stuff you got :)
Next Steps:
250 box challenge
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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