2:54 PM, Tuesday March 10th 2020
Hana did you have any next steps? You may have missed the last portion on whether this is complete or do you think I should do some additional drawings. Thank you for taking the time to provide feedback.
Alan
Hana did you have any next steps? You may have missed the last portion on whether this is complete or do you think I should do some additional drawings. Thank you for taking the time to provide feedback.
Alan
i admit I'm not the best at giving advice i just remember your comment on discord and have seen your submission up for a couple of days. Since Elodin has reviewed your work I think you have enough on your plate. Good luck and keep practicing,
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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