1 users agree
1:58 AM, Tuesday December 20th 2022

Organic Arrows

Starting by the organic arrows they are noot drawn with a good deal of confidence, which helps to capture the fluidity with which they move through space

your making some good attempts at the perspective of the ribbon but push more. The main issue here though is that you are not aware that the negative space between the zigzagging sections of the ribbon should decrease as it moves further away, as shown here ( https://d15v304a6xpq4b.cloudfront.net/lesson_images/011d064f.jpg ), this is the only thing missing for your arrows to look tridimensional. this is the only thing missing for your arrows to look tridimensional.

Leaves :

-Moving on to the leaves you are doing a good job with the first two steps, that is drawing the flow line and the edges for the silhouette. and one important step and that is drawing the edge details,

Branches :

good forking by the way

-Moving on to the branches I think that you have work with the instructions as best as you could have.

First of all remember that you should extend each segment fully halfway to the next ellipse. try to use ghosting method with that and when feel confidance draw that stroke when its halfway to next ellipse i saw some tails and beware of changing degrees

plants : i see that u have mess in some plants like the mushroom and daisy but u should draw from the ref and interpreate the information from ref as best as u could many times when feel confidance do it the solidity of your drawing should come first the pither plant as well need more observation and to be drawn with confidance

hisbiscus and cactus is great

potato plant need to draw edge details as u do

the other too is great

Next Steps:

1 page of arrows

When finished, reply to this critique with your revisions.
5:31 PM, Thursday February 2nd 2023

Thanks so much for the advice.

I tried to re-do the the page of arrows applying your recommendations. Here is the link to the photo of it on my drive:

https://drive.google.com/file/d/1KuWr4T0WGDEKUw-9nb9LmD3AT_MbG7Vs/view?usp=sharing

11:26 AM, Friday February 3rd 2023

great job try to have more confidance add this to warmup

https://imgur.com/a/CUK6VkM consider this

Next Steps:

move to nest lesson

This community member feels the lesson should be marked as complete. In order for the student to receive their completion badge, this critique will need 2 agreements from other members of the community.
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.