1:43 AM, Tuesday January 5th 2021
Can you summarize your answers to my question? I have a hard time understanding based on what you said, since there's just so much... you know ^^;
Can you summarize your answers to my question? I have a hard time understanding based on what you said, since there's just so much... you know ^^;
1 - It gets easier over time
2 - If you see mistakes and you know what's wrong, just take those mistakes into account. If' you dont know the problem, try to get a critique
3 - While it can be exceptionally difficult at first(for some), especially if you are result oriented, try to abide to the 50/50 rule as best you can.
Thanks!
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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