4:09 PM, Sunday June 28th 2020
Thanks a lot for the critique bro!
I will try to be more patience and slow it down, (???) and I hope I will soon post the 250 boxes challenge. Let´s - a - go !
Thanks a lot for the critique bro!
I will try to be more patience and slow it down, (???) and I hope I will soon post the 250 boxes challenge. Let´s - a - go !
Good luck with it! Just a tip that I use with my lines - once youve ghosted between the points and your ready to draw your line, focus your eye on the end point ....
Hope it helps
Okay I will try!
Another thing, I tried slowing down and it is helping me a bit in the 250 boxes. It´s not perfect, but better nonetheless.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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