View Full Submission View Parent Comment
0 users agree
3:20 PM, Thursday April 23rd 2020

About the ghosted planes, i don t think you should be redoing the lines that didn t turn out well, i see some of the are doubled and i think that s not a correct approach.

I m still a beginner myself so take that with a grain of salt.

ps sorry if i submitted again, i don t really know how this works

6:19 PM, Thursday April 23rd 2020
edited at 6:21 PM, Apr 23rd 2020

Yes I know that I redrew the lines that didn't work out well, I just didn't see this as a big deal so i just redrew them anyways.

To avoid this i'll ghost more and when i mess up, it'll stay that way.

edited at 6:21 PM, Apr 23rd 2020
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.