View Full Submission View Parent Comment
10:54 PM, Sunday April 3rd 2022

Good job. Your construction is looking solid, and your lines are looking more confident. I think you can move on to lesson 4.

Just a couple of things I want to point out.

  • Pay attention to where you should add cast shadows. The stem of the mushroom should have some shadow cast on it.

  • When you draw detail, remember that you're drawing the cast shadows. For the mushroom it seemed like you focused to much on drawing the little forms.

As for how to capture the way leaves twist and go farther in space:

  • For the twist, the best advice I can come up with is to keep observing, and you could also rewatch the video for that assigment. I wish I could give you better advice, but I'm no expert in that subject. If you are struggling with imagining how the leaf goes farther or closer into space, you should practice doing more arrows. With time, you will develop a better spatial reasoning, and you will be able to imagine that your leaves are flowing trough an imaginary space.

Next Steps:

Move on to lesson 4.

Include arrows, leaves, and branches to your warmups.

This community member feels the lesson should be marked as complete, and 2 others agree. The student has earned their completion badge for this lesson and should feel confident in moving onto the next lesson.
10:47 AM, Monday April 4th 2022

Awesome thanks so much for the critique and advice!

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.