View Full Submission View Parent Comment
0 users agree
5:47 AM, Sunday March 22nd 2020

Hi, Nicolas. Nice job completing this lesson. My first critique is regarding the automatic reinforcing. Try not to correct an incorrect line, please. Instead, leave it as-is, and spend more time ghosting the next one. The boxes in the rotated boxes exercise don’t rotate quite as much as they should, but it’s normal to experience that kind of resistance in the beginning- good attempt! Finally, though there’s some diverging boxes, the organic perspective exercise looks good, too, so congrats on completing it, and this lesson.

4:16 PM, Friday April 3rd 2020

Thank you very much for taking the time in replying! I will take into consideration all things said, I really see what you mean. Again, thanks!

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.