Questions/Discussions

Take a moment to answer someone's question, or contribute to a discussion, if you have anything to offer.

  • Help about form shadow cast & IMPLTCIT method

    Ywsf

  • Help about form shadow cast & IMPLTCIT method

    Ywsf

  • What is spatial awareness?

    Serenamoon12

  • Implicit shadow cast help on searching for more

    Ywsf

  • should i draw a shrimp?

    razorcal122

  • can i draw portraits in the 50% rule

    anstupidartist

  • Ellipses in Planes as a warm-up?

    Sheeleya

  • 250 box challenge related questions

    hotwire12

  • 50 Percent Rule Clarification

    Marmoolak

  • ok for placing 2nd vp from the y in the boxes challenge

    anstupidartist

  • Questions regarding form intersections

    Tuanz

  • In 50 box challenge it feels too late for lines this rough!

    parappa_catkin

  • Can i count homework pages in my warmups?

    anstupidartist

  • Cylinders in Perspective; Varying Points of View

    ariejamesdallas

  • How to buy credits in patreon

    DarkKing

  • Looking for someone to draw with

    HuynhMinhChi

  • Can i post my warmup pages in drawabox?

    anstupidartist

  • Should i redo the homework before submitting?

    Tresza

  • How is this pen for the course?

    RGBlack

  • Is this regular?

    RGBlack

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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