ghostdate in the post "Rotating paper becomes a problem when drawing from reference"
2023-01-09 21:33
Why are you rotating the paper? Im guessing its either to see how it looks inverted or because you struggle to draw lines in certain orientations, so youre rotating it to make yourself more comfortable.
In either case, you shouldnt be doing that. If youre trying to see it inverted, take a picture and flip it. If its struggling with the lines, struggle through the lines. Youre not improving your motor skills if youre adjusting the orientation of the paper to make your hand more comfortable. The only way to improve is to keep doing the thing that makes you uncomfortable/you struggle with. Rotating can be kind of like a shortcut, but its really a detriment in the long run. If the lines are bad, keep doing them. Eventually they will improve.
ghostdate in the post "Are drawing skills like "riding a bike", once you know how to do it you never forget? Or do you have to continue practicing to not lose your skill?"
2022-09-19 00:13
Yes, execution gets rusty, but I feel it comes back fairly quickly. After I finished grad school I didnt draw for a solid 6 months I was too busy desperately trying to find any sort of work. Once I got some teaching work I started drawing again. The first day or two I was making goofy mistakes all the time, and wasnt rendering as well as I knew I could. I also had a very embarrassing experience where I was trying to show my students 2-point perspective, and I kept confusing my perspective lines and ending up with weird cubes something that should be basic, but I just hadnt had to do it in a long time and was relying on my knowledge of how it should be done without having practiced it in a while. But continuously doing it for a couple of days built back the physical skill, and I was back to the same point I was 6 months earlier.
I dont know how quickly it would come back after years though. Id like to think I know the things Im supposed to do still, it would just be a matter of making my hands do the right thing.
ghostdate in the post "ArtSchoolDB - A remarkably comprehensive listing of art schools of all kinds"
2016-02-25 16:47
Wow, that's messed up. I feel like they should have gotten some kind of legal trouble over that, but I guess since they're not an accredited college they probably don't have to adhere to the same rules a university or technical college would.
ghostdate in the post "ArtSchoolDB - A remarkably comprehensive listing of art schools of all kinds"
2016-02-25 06:30
Well, to be fair, in that industry your portfolio speaks more than the school you went to. If you worked hard and did some amazing stuff while you were there you could probably get into the industry. As far as I'm aware the AI in Vancouver just ships grads over to the Electronic Arts studio across the street for a term and that counts as "95% of grads are working in the industry within 6 months of graduation", but they're rarely rehired for additional projects.
That said Kekai Kotaki went to an Art Institute, but he dropped out when a teacher told him to quit drawing and listen to the lecture. So he's basically a drop out of one of the worst art schools in North America, yet he's one of the biggest names in concept art now.
ghostdate in the post "ArtSchoolDB - A remarkably comprehensive listing of art schools of all kinds"
2016-02-25 04:41
I was going to go to AI in Vancouver fresh out of high school, but it was $35k for a two year program (pricier than most 4 year degrees in Canada at the time), not including living expenses. I decided I should check with some of the game studios in the area to see if they actually hire as many people as the AI rep claimed. None of the studios said they'd hired anybody out of there, and the people I know who went there do not work in the field they went there to study.
I never really know what to say to people when they tell me they're going to AI. I want to tell them to quit, but I'm pretty sure they don't refund the tuition, and expect most of it paid up front.
ghostdate in the post "Bonus Notes: Identifying Textural Details"
2015-09-22 02:06
I think it's good for people to actually do little studies like these, not just to look at this picture and think about it. The more textural information you have in your drawing repertoire the better. If you see something in a photo with a unique texture, try to render it out in a drawing.
ghostdate in the post "Rotating paper becomes a problem when drawing from reference"
2023-01-09 23:12
Oh, I guess I misunderstood the point of this subreddit. Its for a specific course?
Ill see myself out.