What to do when your lesson is complete but you haven't gotten a critique yet???
11:12 AM, Saturday September 10th 2022
Guys what do you think I should when waiting for my lesson to be critiqued???
Guys what do you think I should when waiting for my lesson to be critiqued???
Catch up with your 50% freedrawing part or just take a small breather, critiques usually dont take that long
actually l cann't afford the official critique. an it's been a month since my lesson 2 submission and it didn't get critiqued. so. I started and finished lesson 3. and l'm gonna tackle the lesson 4 demos.
but I'm not getting critiques
Perhaps refer to the #critique-exchange channel on the Drawabox Discord. You might have to critique others' work for your work to be put on Elodin's list.
i am here about 6 month and i have no any bages for lessons (not official critic)
when i end 250 box challenge, i thought, that someone will be agree to give me achievment, i was so proud of me,.. but...no)
now i am starting to draw insects, and think that i should do it for myself, and be strictly judge for myself.
i dont care, just do it for myself%)
I suggest you check out Elodin's critique exchange program on Discord to get the rest of your work reviewed.
"Community feedback is free, but not guaranteed, as it relies on the good will of other students. While we have future plans to expand the reliability and structure of what our free students are able to access, right now I highly recommend making use of the unofficial critique exchange program hosted on our Discord server by one of our TAs, Elodin." https://discord.gg/TyX6faxSXa
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
This website uses cookies. You can read more about what we do with them, read our privacy policy.